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Magnet Move: the complete guide

Place a magnet to pull or push your orb into its goal ring.

45-second rounds · 4 min read

Learn the objective, understand the feedback, and make your next attempt more deliberate.

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What is Magnet Move?

An orb waits at the center of a magnetic field while a goal ring appears around it. Place a magnet on the field to give the orb one fixed-distance impulse. Pull attracts toward the magnet; Push sends the orb in the opposite direction, making polarity part of the aiming decision.

Magnet Move is a 45-second game built around magnetic impulses that land the orb inside its goal. The round keeps running after an error, so use the next opportunity to recover. Your best improvement comes from learning the board rather than pressing the controls faster.

Rules and controls

  1. Choose Pull or Push, then tap a magnet position on the field to commit the impulse. The orb travels a fixed distance along the line between itself and the magnet. In Push mode, reverse that direction when planning the landing.
  2. The goal ring is roughly one impulse away from the center. A preview ray helps show the selected polarity. Your tap chooses direction, not travel distance, so placing a magnet farther away does not make the impulse stronger.
  3. Controls are available on the game board as well as the listed keyboard shortcuts. Keyboard controls apply while the game stage is focused; they do not take over account forms or page navigation. During the countdown, watch the starting position and prepare your first move.
Controls

Use the controls displayed above the playfield. Touch buttons and keyboard shortcuts are shown before the round begins.

Scoring and rewards

An impulse ending inside the goal ring adds one objective and 120 score. Landing outside the ring records a miss, as does an unused completed goal interval. Each goal accepts one committed impulse; changing polarity afterward cannot alter the flight.

The displayed arcade score describes this game, while reward performance uses orbs guided into goals against a duration-specific benchmark. Longer rounds have a larger base budget. Mistakes reduce precision, and the level bonus applies afterward. Waiting on a finished opportunity cannot create extra objectives or points.

Points and XP scale with objective performance, precision, and round length. At full reward performance, a 45-second round earns up to 30 base points and 45 XP. Each level gained adds a 0.1% point bonus. Guest practice has no reward balance.

For eligible rewarded rounds, points remain pending until the sponsored claim’s 12 seconds of focused time and fresh hCaptcha are complete. No ad click or purchase is required.

How difficulty changes

Higher difficulty reduces the goal radius and shortens the planning interval. The fixed impulse distance stays predictable, rewarding more accurate direction selection and a careful polarity check.

Difficulty rises with repeated daily attempts, then follows the daily reset. A later difficulty changes the challenge rather than extending the timer. Read the live board again when the pace changes; a memorized button rhythm can stop matching the next opportunity.

Difficulty increases after every three starts of this game during a UTC day, up to level 10, and resets at 00:00 UTC. Your player level and its point bonus are separate from the game’s daily difficulty.

Strategy

Read before acting

For Pull, put the magnet on the far side of the goal along the center-to-goal line. For Push, mirror that position across the orb so the repulsion points toward the goal.

Recover deliberately

After a miss, inspect which side of the goal the landing passed. Make a small angular correction next time instead of moving the magnet closer or farther away.

PUT IT INTO PRACTICE

A worked Magnet Move sequence

  1. A goal appears above and to the right of the orb. Select Pull and aim beyond that ring along the same diagonal.
  2. Tap once. The orb travels outward along the attraction ray and lands in the ring.
  3. For a Push attempt toward that direction, place the magnet below and to the left so the repulsion points up-right.

Common mistakes

  • Using Push with the magnet beside the goal drives the orb away from the goal, even though the aiming line looks aligned.
  • Placing the magnet directly on the orb gives no useful direction and cannot complete the objective.

Questions

What exactly counts as a successful objective?

The fixed-distance landing point must be inside the current goal ring. The chosen polarity determines which direction along the magnet line is used.

What should I do after a mistake?

The next interval restores the orb to the center. Read the new ring and check the selected polarity before placing another magnet.

Can I earn a full result by leaving the game open?

No. Magnet Move credits only magnetic impulses that land the orb inside its goal produced by fresh, valid inputs. An idle board may continue its animation, but it does not complete those objectives for you. Practice is available without an account; reward points require signed-in rewarded play and the claim checks.

Ready to put it into practice?

Try one focused round, then use the result to choose one thing to improve.

Play Magnet Move

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