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REFLEX · GAME WIKI

Timekeeper: the complete guide

Remember the interval. Press Stop when that much time has passed after GO.

45-second rounds · 4 min read

Learn the objective, understand the feedback, and make your next attempt more deliberate.

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What is Timekeeper?

A target interval appears before GO. When the answer phase begins, estimate that duration without an on-board elapsed counter and press Stop once. A response inside the current tolerance earns a hit; an early or late response is a miss. This is an interval-production task rather than a reaction-speed test.

Timekeeper is a 45-second round-based game. Each short challenge has its own scheduled preview and answer window. The next challenge arrives on the game clock, so taking an answer early does not create extra rounds. Practice is useful for learning the transition from observing to responding before trying to build a consistent result.

Rules and controls

  1. Read the requested number of seconds during the preview. Start estimating from GO, not from the beginning of the preview.
  2. Press Stop exactly once. The round continues to its scheduled end, so repeated taps cannot create extra timing attempts.
  3. Use the visible buttons on a phone or a desktop. Numbered answer choices also accept their displayed number keys; Digit Span uses the actual digit keys, and Timekeeper accepts Space. Controls activate only during the answer phase. A selection is final for that objective, and another tap cannot overwrite it.
Controls

Use the controls displayed above the playfield. Touch buttons and keyboard shortcuts are shown before the round begins.

Scoring and rewards

A correct objective adds 100 game-score points. An incorrect or unanswered objective counts as a miss and subtracts 25 before the final game score is floored at zero. In Digit Span each digit position is scored separately; the other games in this set accept one answer per challenge.

Reward performance uses intervals timed accurately, the number of available objectives, and precision. Raw display score is not a direct reward conversion. Completing more valid objectives helps, while repeated wrong inputs cannot substitute for accurate play. Longer completed games have a proportionate reward allowance, and guest practice does not award account points or XP.

Points and XP scale with objective performance, precision, and round length. At full reward performance, a 45-second round earns up to 30 base points and 45 XP. Each level gained adds a 0.1% point bonus. Guest practice has no reward balance.

For eligible rewarded rounds, points remain pending until the sponsored claim’s 12 seconds of focused time and fresh hCaptcha are complete. No ad click or purchase is required.

How difficulty changes

Target intervals vary between rounds and become slightly longer at higher levels. Timing tolerance narrows from generous fractions of a second toward a tighter window.

Difficulty increases with repeated play during the day. Read the current instruction rather than assuming a familiar pace: a shorter preview or answer window can change how much information you should process at once. The fundamental objective remains the same, and every answer is checked against the actual challenge shown.

Difficulty increases after every three starts of this game during a UTC day, up to level 10, and resets at 00:00 UTC. Your player level and its point bonus are separate from the game’s daily difficulty.

Strategy

Build a reliable method

Use a steady internal beat and adapt it after the previous result. Keep the beat regular instead of counting faster when the target interval is longer.

Protect the transition

Use the preview to finish observing, then switch attention to the response. Keep your finger or pointer near the answer area without pressing early. If one challenge is lost, let it end and begin the next with a fresh plan instead of carrying a guessed answer forward.

PUT IT INTO PRACTICE

A worked challenge

  1. The preview requests 2.5 seconds.
  2. Wait for GO, then begin your internal count.
  3. Press Stop about two and a half seconds after GO.
  4. The result shows whether your estimate fell inside the permitted tolerance.

Common mistakes

  • Starting the count during the preview or clicking repeatedly around the target to search for a successful instant.
  • Rushing through a rule badge, holding a key across transitions, or assuming that repeated clicks provide additional chances. Each scheduled objective has a limited number of final responses.

Questions

Can I change an answer after selecting it?

No. Each objective accepts one final answer. Digit Span advances to a new position after every digit, so a later digit is a new response rather than a correction.

Does answering faster create more reward opportunities?

No. Challenges follow the scheduled game clock. Accuracy and completing available objectives matter; an early correct answer does not shorten the round or generate extra challenges.

What if I do nothing during an answer window?

When that window expires, its unanswered objective becomes a miss. Simply leaving the game open creates no hits, no successful objectives, and no participation reward.

Ready to put it into practice?

Try one focused round, then use the result to choose one thing to improve.

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